2010-09-16

Risk and Liquidity

Hyun Song Shin (Hughes-Rogers Professor of Economics at Princeton University)'s awaited book on financial crises came out recently, titled "Risk and Liquidity":


The book is based on his 2008 Clarendon Lectures (in Finance). The table of contents and sample of a few sections are available from his website (link). Let me quote the comments by Roger Myerson and Franklin Allen, which seem to illuminate the feature and importance of  this outstanding book very well.
In the Great Recession, the world has looked for leading economists to offer a new and better understanding of macroeconomic instability, as Keynes did in the Great Depression. In this book, Hyun Song Shin delivers what was needed. Step by step, he develops as new comprehensive understanding of how macroeconomic booms and busts can be derived from microeconomic forces in the banking system. This book should be recognized as a major contribution to macroeconomic theory.
Roger Myerson, Nobel Laureate in Economics 2007, Chicago University

Hyun Song Shin is one of the leading scholars on financial stability in the world. His experience in this field is not confined to his academic work. He has also advised the President of Korea, the Bank of England and many other institutions on these issues. The recent crisis has underlined how important it is to understand the boom-bust cycle. During the boom asset prices rise, this allows financial institutions to borrow and expand their balance sheets and drive prices up more. Similarly, in the bust part of the cycle they reduce their debt, their balance sheets shrink, they sell assets and prices fall more. Hyun Song Shin done the foundational theoretical and empirical research on this leveraging and deleveraging amplification mechanism. This book provides a very accessible summary of this work. It is essential reading for all academics and practitioners interested in financial crises.
Franklin Allen, The Wharton School of the University of Pennsylvania

2010-09-13

Kandori (RES 1992)

Original article (link) posted: 26/09/2005

Kandori (1992) "Social Norms and Community Enforcement" RES, 59

The paper considers self-enforcing mechanisms in the situation where agents change their partners over time. Technically, the model in the paper is an extension of the theory of repeated games to the case of matching games. As main results, the following two are shown.

1) Community can sustain cooperation even when each agent knows nothing more than his personal experience.
2) Community can realize any mutually beneficial outcomes when each agent carries a label which is revised in a systematic way. That is, Folk Theorem holds.

As a motivation of the research, he mentions the benefit of specialization. After introducing theoretical achievements in personal enforcement mechanisms, i.e. Folk Theorem in the repeated game literature, he says as follows.

However, many important transactions are infrequent in nature. As economic historians argue, the division of labor and specialization are important driving forces of economic progress. Potential gains are larger in diverse transactions with different specialists than with fixed partners. Therefore, the control of incentives in such an infrequent trade is of vital importance to understand the organization of economic transactions.

He refers to two papers which initiated this line of research.

The attempt to generalize the Folk Theorem of repeated games to the case of matching games was initiated by Milgrom, North and Weingast (1990) and Okuno-Fujiwara and Postlewaite (1989). The former analyzed concrete examples of information transmission mechanisms and the latter introduced the notion of local information processing. Both of them, however, mainly deal with the infinite population case to avoid potentially complicated problems of incentives on off-equilibrium paths. Our paper shows that such problems can be resolved in a simple way if the stage game satisfies weak condition. Equilibria constructed in our paper work for any population size and any matching rule, and are robust to changes in information structures.

What a strong result he derived!! Although he does not stress the results given in Section 3 "Folk Theorem under Public Observability", I think Proposition 2 is very interesting. It is easy to understand that Folk Theorem holds if all the other players get into punishment phase after some player deviates, which is stated as Proposition 1. However, if we restrict our attention to such a situation where only the deviator is to be punished and innocent pairs are to play the originally prescribed actions, to show Folk Theorem is not straight forward. To be more precise, to check the incentives for innocent players in off-equilibrium path where community is highly populated with "guilty" agents is involved.
Introducing some "forgiveness" in the social norm, the author elegantly shows this problem can be avoided which leads to Proposition 2.

Interesting Papers in References

Harrington (1989) "Cooperation in Social Settings" mimeo
Section 7 of the above paper was revised and available as the following.
Harrington (1995) "Cooperation in a One-Shot Prisoners' Dilemma" GEB, 8
Milgrom, North and Weingast (1990) "The Role of Institutions in the Revival of Trade: The Law Merchant, Private Judges, and the Champagne Fairs" Economic Inquiry, 25
Okuno-Fujiwara and Polstlewaite (1995) "Social Norms in Random Matching Game" GEB, 9
Rubinstein and Wolinsky (1990) "Decentralized Trading, Strategic Behavior and the Walrasian Outcome" RES, 57

2010-09-10

Complementarity and supermodularity

I found a nice summary of key concepts in game theory, complementarity and supermodularity, which are especially important for auction and matching theory.


"Supermodularity and supermodular games" byXavier Vives
in the new palgrave dictionary of economics:


The below is quoted from Xavier's survey.
The basic idea of complementarity is that the marginal value of an action increases with the level of other actions available. The mathematical concept of supermodularity formalizes the idea of complementarity. The theory of monotone comparative statics and supermodular games provides the toolbox to deal with complementarities.

This theory, in contrast to classical convex analysis, is based on order and monotonicity properties on lattices. Monotone comparative statics analysis provides conditions under which optimal solutions to optimization problems change monotonically with a parameter.

The theory of supermodular games exploits order properties to ensure that the best response of a player to the actions of rivals increases with their level. The power of the approach is that it clarifies the drivers of comparative statics results and the need of regularity conditions; it allows very general strategy spaces, including indivisibilities and functional spaces such as those arising in dynamic or Bayesian games; it establishes the existence of equilibrium in pure strategies; it allows a global analysis of the equilibrium set when there are multiple equilibria, which has an order structure with largest and smallest elements; and finally, it finds that those extremal equilibria have strong stability properties and there is an algorithm to compute them.

2010-09-04

Theory Seminar (Gilboa, Lieberman and Schmeidler)

Original article (link) posted: 24/09/2005

Gilboa, Lieberman and Schmeidler "Empirical Similarity"

Although the above paper was supposed to be talked about, Professor Gilboa mainly explained the following paper.

Billot, Gilboa, Samet and Schmeidler (2005) "Probabilities as similarity-weighted frequencies" Econometrica, 73

The above two papers consider a decision rule when a decision maker who has data on past outcomes is asked to express her beliefs by assigning probabilities to certain possible states. As the original database becomes large, empirical frequency may not help for her to make a decision at all. Instead, she may assign a higher weight to more similar case in evaluating the probability of a state.
Billot et.al show that if beliefs given a union of two databases are a convex combination of beliefs given each of the databases, the belief formation process follows a simple formula: beliefs are a similarity-weighted average of the beliefs induced by each past case. However, their axiomatization does not suggest a particular similarity function, or even a particular form of the function. Gilboa et.al develop tools of statistical inference for parametric estimation of the similarity function, assuming that such a function governs the data generating process.
Notice that the axioms in the papers cannot be consistent with the situation where the range of belief becomes smaller as the number of observation increases or a decision maker cares about a trend of outcomes.

Presentation by Professor Gilboa was very clear and he was quite good at using power point (!!). But it was difficult to understand the material. I might need to study decision theory at least little bit... (It might be good to read his book "A Theory of Case-Based Decisions". The Japanese translated edition is also available.)

2010-08-31

Aumann's View on Science and Game Theory

I was impressed by Robert Aumann, when I met him at the game theory conference in Brazil (link). And, after coming back to Japan, I got impressed again to see what he has written on the preface of the volume of his "Collected Papers." His view on science and game theory is very close to mine (perhaps, I have been unconsciously affected by his view or similar idea spread among theorists).

[A]ll the papers in the collection concern game theory, its applications and its tools. Beyond the subject matter, they also share a common methodological theme: they deal with relationships. Science is often characterized as a quest for truth, where truth is something absolute, which exists outside of the observer. But I view science more as a quest for understanding, where the understanding is that of the observer, the scientist. Such understanding is best gained by studying relations - relations between different ideas, relations between different phenomena, relations between ideas and phenomena.
(...)
Indeed, the idea of relationship is fundamental to game theory. Disciplines like economics or political science use disparate models to analyze monopoly, oligopoly, perfect competition, public goods, elections, coalition formation, and so on. In contrast, game theory uses the same tools in all these applications. (...) Perhaps the most exciting advance in game theory in recent years has been the connection with evolution: The realization that when properly interpreted, the fundamental notion of Nash equilibrium, which a priori reflects the behavior of consciously maximizing agents, is the same as an equilibrium of populations that reproduce blindly without regard to maximizing anything.
Aumann's message forward to Two-Sided Matching: A Study in Game-Theoretic Modeling and Analysis by Roth and Sotomayor (1990), which he describes as a book chronicles one of the outstanding success stories of the theory of games,  is also insightful. I again share his view on evaluating the good "matching" of theory and practice.

The theoretical part of the story begins in 1962, with the publication of the famous Gale-Shapley paper, "College Admissions and the Stability of Marriage." Since then, a large theoretical literature has grown from this paper, which is thoroughly covered in this book. But the most dramatic development came in 1984, when Roth published his discovery that the Gale-Shapley algorithm had in fact been in practical use already since 1951 for the assignment of interns to hospitals in the United States; it had evolved by a tirial-and-error process that spanned more than half a century.

2010-08-26

Lecture 2 (Dutta): Dynamic Programming 1

Original article (link) posted: 22/09/2005

Topics in the class

1) Conditional Probability and Feller Property
(a) The definitions of a transition function: q and the conditional expectation operator: T.
(b) The properties of Tg (g is a measurable function); measurable, non-negative (if g non-negative), and bounded (if g bounded).
(c) Feller Property.

2) Dynamic Programming Set Up
(d) The def. of a reward function and a feasibility correspondence.
(e) Example; Neo-classical growth model, Portfolio choice, Capital accumulation, Search, and, Price with inertia (menu cost).
(f) The def. of history and policy (action).
(g) Setting up optimization problem and value function.

3) Bellman (Optimality) Equation
(h) Necessity: If the value function V is measurable, then TV=V.
(i) Sufficiency: If the bounded and measurable function U solves U=TU, then U is larger than or equal to V. Additionally if there is a selection from the optimality equation, then U=V. Note) a selection from TU=U is a stationary Markovian policy which solves TU=U.

Comments

Basic concepts in Measure theory such as sigma-algebra and measurability are postulated. I should check what Feller Property exactly means. (I'm not sure if it's just a definition or with necessary and sufficient conditions.)

2010-08-22

Historical drama on the creation of game theory

I just came back to Tokyo after attending the SAET conference (link) in Singapore and the world congress of the Econometric Society (link) in China (Shanghai). It was a great experience to visit the two Asian countries that I have never been before. I really enjoyed the conferences, meeting lots of people such as my friends, co-authors, teachers, and big names.

Now it's time to go back to my work! Many thanks to everyone I met there. Hope all of you would have a productive academic year starting from September :)

The short article below is what I had prepared before I left Japan:

A new book on the early history of game theory came out recently. It focuses on the two founding fathers, Von Neumann and Morgenstern.

"Von Neumann, Morgenstern, and the Creation of Game Theory: From Chess to Social Science, 1900–1960" by Robert Leonard, Cambridge University Press (link)

As a reviewer's comment, Harold W. Kuhn, a professor emeritus of mathematics at Princeton university describes the book as follows:
The publication of The Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern in 1944 was hailed by one reviewer as 'one of the major scientific achievements of the first half of the twentieth century.' Another reviewer signaled that 'the techniques applied by the authors in tackling economic problems are of sufficient generality to be valid in political science, sociology, or even military strategy.' In this exemplary study in the history of economics, Robert Leonard has given us a masterful account of the gestation of this work, starting with the importance of chess in European intellectual life at the beginning of the twentieth century and ending with the military applications of game theory at the RAND Corporation during the middle of the century.
The predecessor of the work is the author's 1995 article in the Journal of Economic Literature, which won the Best Article Award of the History of Economics Society.

Robert Leonard (1995) "Von Neumann, Morgenstern, and the Creation of Game Theory From Chess to Social Science, 1900–1960" (link)

2010-08-11

Bayesian Games

Original article (link) posted: 22/09/2005

The following is the memo about Bayesian Games. All the sentences are quoted from Myerson (1991) "Game Theory" (Chapter 2.8 and 2.9).

Background
A game with incomplete information is a game in which, at the first point in time when the players can begin to plan their moves in the game, some players already have private information about the game that other players do not know.
The initial private information that a player has at this point in time is called the type of the player.
Harsanyi (1967-68) argued that a generalization of the strategic form, called the Bayesian form, is needed to represent games with incomplete information.

Consistent model
Most of the Bayesian games that have been studied in applied game theory have beliefs that are consistent with a common prior. One reason for this tendency to use consistent models is that consistency simplifies the definition of the model. Furthermore, inconsistency often seems like a strikingly unnatural feature of a model. In a consistent model, differences in beliefs among players can be explained by differences in information, whereas inconsistent beliefs involve differences of opinion that cannot be derived from any differences in observations and must be simply assumed a priori.

Agreeing to disagree
In a sports match, suppose it is common knowledge among the coaches of two teams that each believes that his own team has a 2/3 probability of winning its next game against the other team, then the coaches' beliefs cannot be consistent with a common prior. In a consistent model, it can happen that each coach believes that his team has a 2/3 probability of winning, but this difference of beliefs cannot be common knowledge among the coaches. (see Aumann, 1976)

Bayesian Games are general enough?
To describe a situation in which many individuals have substantial uncertainty about one another's information and beliefs, we may have to develop a very complicated Bayesian-game model with large type sets and assume that this model is common knowledge among the players. This result begs the question; is it possible to construct a situation for which there are no sets of types large enough to contain all the private information that players are supposed to have, so that no Bayesian game could represent this situation?
Mertens and Zamir (1985) showed under some technical assumptions, that no such counterexample to the generality of the Bayesian game model can be constructed, because a universal belief space can be constructed that is always big enough to serve as the set of types for each player.
Although constructing an accurate model for any given situation may be extremely difficult, we can at least be confident that no one will ever be able to prove that some specific conflict situation cannot be described by any sufficient complicated Bayesian game.

References

Aumann (1976) "Agreeing to Disagree" Annals of Statistics, 4
Harsanyi (1967-68) "Games with Incomplete Information Played by 'Bayesian' Players" Management Science, 14
Mertens and Zamir (1985) "Formulation of Bayesian Analysis for Games with Incomplete Information" IJGT, 14

2010-08-07

Quantum game theory

My friends working at University of Tokyo recently published an article about quantum game theory on Journal of Physics.
Yohei Sekiguchi, Kiri Sakahara, and Takashi Sato (2010), "Uniqueness of Nash equilibria in a quantum Cournot duopoly game," Journal of Physics A: Mathematical and Theoretical, Volume 43, Number 14
Here is a link to the article. Congratulations!

Unfortunately, I don't know anything about quantum game theory. According to wikipedia (link), it is explained as follows:
Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways:
  1. Superposed initial states,
  2. Quantum entanglement of initial states,
  3. Superposition of strategies to be used on the initial states.
Anyways, it is surprising that game theorists publish their papers on physics journals. Hum, quantum game theory might be worth trying to study...


During the conference in Brazil (link), I had a chance to attend one of the presentations by physicists, whose topic is not about quantum game theory though:

"Distinguishing the Opponents: Mutual Cooperation is Never Destroyed"
by Lucas Lages Wardil (Universidade Federal de Minas Gerais)
The paper investigates the evolution in network structures. Unlike previous works, he considers that each agent can take a contingent action, i.e., strategy, rather than a unconditional action which has been commonly assumed in the literature. That is, depending on whom to play with, each agent will take different actions; with a certain updating process each agent changes her (contingent) action against a specific opponent. In this framework with extended agents' types, he shows that cooperation (in prisoner's dilemma) becomes easy to sustain under certain networks and imitation dynamics.

In evolutionary biology, where this kind of research is widely investigated, it is unrealistic to regard contingent actions as a agents' type, because a type is considered to be genetic. In Economics, we usually examine contingent action plans in rational frameworks but it is uncommon in bounded rational frameworks such as evolutionary game. The reason (I guess) is that it is difficult to argue why and how an agent with such a complicated action plan follows a irrational/heuristic adjustment process to update her behaviors.

Anyways, I found this paper by a physicist very interesting. In some sense, his research connects biology and economics (although further justification/interpretation seems to be necessary to apply his models in these fields). There might be many things that we economists can learn from physicists.

2010-08-02

Reny's new exsistence theorem

In the plenary session on the third day of BWGT conference (link), Professor Philip Reny talked about his new research on monotone pure strategy equilibria:
Title: On the Existence of Monotone Pure Strategy Equilibria in Bayesian Games (link to pdf)
Abstract: We generalize Athey's (2001) and McAdams' (2003) results on the existence of monotone pure strategy equilibria in Bayesian games. We allow action spaces to be compact locally-complete metrizable semilattices and type spaces to be partially ordered probability spaces. Our proof is based upon contractibility rather than convexity of best reply sets. Several examples illustrate the scope of the result, including new applications to multi-unit auctions with risk-averse bidders.
According to Prof. Reny, while the topic of the paper is related to many fields such as mathematical economics, mechanism design, and auctions, there are two seminal papers that strongly motivated his research. Athey (2001) first establishes the sufficient conditions to guarantee the existence of monotone pure strategy equilibria in Bayesian games with one-dimensional and totally ordered type and action spaces. The key condition is a Spence-Mirlees single-crossing property. McAdams (2003) extends Athey's analysis to multi-dimensional and partially ordered spaces.

Prof. Reny succeeded to derive weaker conditions than McAdams in Bayesian games with multi-dimensional strategy spaces, and also extend to the infinite type and action spaces. The key insight is to use a fixed point theorem derived by Eilenberg and Montgomery (1946) instead of Kakutani's (used by Athey) or Glicksberg's (used by McAdams) ones. The latter two theorems require best reply sets to be convex while the former requires only contractibility, which turns out to be (almost) automatically satisfied in Bayesian games.
His main result says the following:
Theorem: (Under some conditions) If, whenever the other players employ monotone pure strategies, each player's set  of monotone pure-strategy best replies is nonempty and join-closed, then a monotone pure strategy equilibrium exists.
Note that a subset of strategies is join-closed if the pointwise supremum of any pair of strategies in the set is also in the set.

The idea of join-closedness (in the different context, though) recently showed up when I discussed my jointwork on the structure of stable matchings with co-authors. It may have some connection...

References
Susan Athey (2001), "Single Crossing Properties and the Existence of Pure Strategy Equilibria in Games of Incomplete Information,"  Econometrica, Vol. 69: 861-889.
Samuel Eilenberg and Deane Montgomery (1946), "Fixed Point Theorems for Multi-Valued Transformations," American Journal of Mathematics, Vol. 68: 214-222.
David McAdams (2003), "Isotone Equilibrium in Games of Incomplete Information," Econometrica, Vol. 71:1191-1214.